Thursday, February 28, 2013

Roger Schank - Cognitive Science & Saving Schools

Roger Schank
Steve Hargadon writes:

Join me Thursday, February 28th, for a live conversation with return guest Roger Schank to talk about his book Teaching Minds: How Cognitive Science Can Save Our Schools, why MOOCs won't save schools or the world, and why everything you think you know about education is wrong.

That's a tall order, and Roger is certainly capable of delivering on all of it-- plus much more. Roger is one of the world's leading visionaries in artificial intelligence, learning theory, cognitive science, and the building of virtual learning environments. He is CEO of Socratic Arts, a company whose goal is to design and implement learning-by-doing, story-centered curricula in schools, universities, and corporations. A fuller, and somewhat amazing, bio is here.

Date: Thursday, February 28th, 2013
Time: 5pm Pacific / 8pm Eastern
Duration: 1 hour
Location: In Blackboard Collaborate (formerly Elluminate). Log in at http://www.futureofed.info. The Blackboard Collaborate room will be open up to 30 minutes before the event if you want to come in early. To make sure that your computer is configured for Blackboard Collaborate, please visit the support and configuration page.
Recording:  A full Blackboard Collaborate recording and an audio mp3 recording will be available here and at http://www.futureofeducation.com
Mightybell:  A Mightybell space with interview resources and conversation is at https://mightybell.com/spaces/24921.

I'll be there.

Tuesday, February 19, 2013

Presenting a Gary Stager Extravaganza

Announcing another major event the week of July 8th -  CMK 2013. I plan to be there and work with other interested math folks on an amazing project. 

If New Hampshire is a draw for you this July then this is one event you can't miss.

(See previous blog about the Logo Conference happening the same time in NY.)

What do chocolate and math have in common?

Monday, February 18, 2013

Keith Devlin's inaugural entry into the video game world: Wuzzit Trouble

innertubegames.net
Keith Devlin's inaugural entry into the video game world is almost ready for delivery. Click on image to sign up for a notification.

Wuzzit Trouble
In the author’s game, Wuzzit Trouble, the cute and fuzzy creatures must be freed from traps controlled by gearlike combination locks. Players collect keys to open the locks by solving puzzles of varying difficulty.

Read Keith Devlin's article in the American Scientist "The Music of Math Games" for more about Wuzzits, music and math.

Tuesday, February 12, 2013

Denver's Tech Sessions: Do they meet the CLIME Standard?

Click above for larger image
If the number of technology sessions (updated) indicates a tech Benchmark for conferences, then having 28% of the 700+ sessions is a good number. This certainly satisfies my goal of having the technology principle be noticed even without an overt strand designation in its name. In fact, if you use the NCTM search tool for the topic technology only 52 sessions (7% of the total) will appear. That's why CLIME continues to try to give a more accurate perspective on  how much technology there is or will be in Denver. Jeff Shih, program chair, promised me a good turn out of sessions and he was right. But as followers of this website know, the desire for a larger math 2.0 presence is desired. What's math 2.0 you ask? I describe it as a synergy of three components of the learning environment which includes (1) using dynamic math tools (2) use of Web 2.0 tools and (3) being a part of a dynamic learning community. This synergy produces study paths that are truly engaging, student centered, leading edge, and 21st century. What follows are some sesssions that I would go to anticipating a conversation that informs me about math 2.0 attributes.

1. Dynamic Math software
5 -     Chaos Games and Fractal Images
46 -   Collecting Live Data in Fathom
80 -   The Mathematics of Angry Birds
180 - Getting Serious about Games in Middle Grades Math (Lure of the Labyrinth)
207 - Do the Function Dance with Sketchpad 5
283 - The Gamification of Math: Research, Gaming Theory, and Math Instruction
502 - Help Students Dig into Data, Statistics, and Probability with TinkerPlots
279 - Math and Geography: Using Google Earth to Investigate Mathematics
609 - Mobile Math: Understanding the CORE Mathematics in Mobile Apps (CORE Math Tools)

2. Web 2.0 Tools
157 - Math Journal 2.0: Jump-Start Your Students' Reflections (blogging)
447 - Movie Making in Math
468 - Scan It, Solve It, Show It (QR Codes, BYOD-Bring your own device)
565 - Blogarithms: Converting Number Concepts into Talking Points
586 - Moving Beyond the Right Answer: Developing Students’ Math Communication Skills
707 - Sharing Student Lessons with iBooks Author, iBooks, and an iPad
717 - Effective Use of Virtual Manipulatives: Ready to Create Your Own?
724 - Viral Math Videos: A Hart-to-Hart Conversation

3. Dynamic Learning Communities
27 - Following Beginning Teachers’ Experiences through Online Communities: Proof of Reflection
143 - PLC: The Practices, the Lessons, the Collaborative
680 - An Invitation to Experience Online Lesson Study Firsthand

4. Math 2.0 Curriculum
141 - Learning Online and Outdoors: Integrating Geocaching into the Mathematics Classroom
184 - Keeping It Real: Teaching Math through Real-World Topics (mathalicious.org)
402 - Stories and Technology: Providing Mathematics Opportunities for All
560 - Powerful Online Tools Promote Powerful Mathematics (Illuminations)
684 - Tools and Technology for Modern Math Teaching (Dan Meyer)
685 - Computers in Early Childhood: Getting the Best of All Worlds
More about these sessions in the next blog.

Thursday, February 7, 2013

Disruptive math at the upcoming NCTM Annual Conference

Disruptive project?
In almost every school there is a teacher (or a bunch of  teachers) doing something down the hall that the students love and that the administration condones/tolerates/admires/makes excuses for despite the fact that the teachers are not following th school's protocol to the letter (i.e. not prepping enough for the tests.) Other teachers are aware of what these disrupters are doing, but for one reason or another are not replicating since its not part of the school curriculum and would be way "too much work." So the disruptive activity continues without much fanfare.

One form of what these disruptive teachers are doing can be called "project based learning" where students individually or in groups are exploring questions or solving problems that are intrinsically interesting to them. In these classes the students have bought into the "jobs" that the teachers are offering them to do.* For example, the teacher may take the students out in the playground to measure shadows to determine the length of a shadow when the sun is highest in the sky as part of what's called the Noon Day project where students with the help of other students from other parts of the world recreate the measurement of the circumference of the earth that Eratosthenes did over 2200 years ago to a high degree of accuracy. The measurements were inspired by a video on Youtube of Carl Sagan telling the story of the experiment in a  compelling way. One of the reasons why this can be considered disruptive is that students need to go out and do their measurements around noon time when the sun is highest in the sky. Not always something easy to do in tightly scheduled school day. But these "disruptive" teachers find a way.

Upcoming Annual NCTM Conference this April in Denver 
I received the NCTM 2013 Annual Meeting preview in the mail recently which always reminds to do my usual analysis of technology sessions. Last year in Philadelphia 33% of the sessions had a technology component which was an all time record. (I've been keeping track of sessions since 1987 when there were 14 sessions devoted to Logo.)  Since one of last year's themes was technology, I expected the bubble to burst and the number of tech sessions to drop off to the usual percentage which is in the teens. But to my surprise it only dropped off slightly. Approximately 28% of the 724 sessions posted have something to do with technology. That is, the sessions had at least one technology key word in its description.  Here's one of the sessions that grabbed my attention.

Session 141
Learning Online and Outdoors: Integrating Geocaching into the Mathematics Classroom
http://nctm.confex.com/nctm/2013AM/webprogram/Session16507.html
Lucy Bush and Jeffrey Hall
Grade Band Audience: General Interest/All Audiences
Mile High 1 E/F (Convention Center)

Description: Geocaching is a high-tech treasure hunt with many opportunities for mathematics education. From geospatial awareness to decryption, students use a variety of mathematical skills to find hidden treasures in the great outdoors. Alternatively, MathCaching websites award virtual treasures on the basis of content-specific capabilities.

It's amazing how easy it was to find more information about this presentation. I did a Google search using "Lucy Bush math" and discovered a 3 page article (see pages 20-22) written by the authors about this activity. Again as I did last year I'm asking speakers to provide updates to their talks that will be posted on the CLIME site.

You can see NCTM's listing of all 700+ sessions in Denver here.
Here is the list of the 200+ technology sessions.

If you are one of the speakers, please let me know so we can stay in touch and I can update your description with links, photos and whatever else you deem relevant. At the moment the NCTM listing only allows for attached downloads that you provide. CLIME's listing will be available for you to update right up and throughout the conference.


I'll be hunting for and reporting on other disruptive technology oriented activities that will be presented at the annual meeting in the next blog entry.


Reference
*Christensen, C., Horn, M., Johnson, C. Rethinking Student Motivation - Why Understanding the "Job" is Crucial for Improving Education